package lan.battletank.environment;

public class EnvConst {
	
	/** Game status */
	public static final int GAME_IN_BATTLE = 0;
	public static final int GAME_WIN = 1;
	public static final int GAME_LOSE = 2;
	public static final int GAME_PAUSE = 3;
	
	/** Battle Status */
	public static final int BATTLE_PLAYER_TURN = 0;
	public static final int BATTLE_PLAYER_TURN_END = 1;
	public static final int BATTLE_ENEMY_TURN = 2;
	public static final int BATTLE_ENEMY_TURN_END = 3;
	
	
	public static final int GRAVITY = 80;	// Gravity
	public static final int LAND_HEIGHT = 60;	// Land SURFACE
	public static final int WIND_POWER_MAX = 60;	// Max wind Power
	public static final int WIND_LEVELS = 4;	// how many levels are there for the wind to be from 0 to EnvConst.WIND_POWER_MAX
	public static final int WIND_GRADE = EnvConst.WIND_POWER_MAX / WIND_LEVELS;	// each wind level value for caculation
	public static final int HP = 100;	// Object's hit point
	public static final int BULLET_OUT_BOUND = 100;	// end instantly when bullet is out of screen and over this bound 
	public static final int STAGE_HEIGHT = 4;	// stage barricade max layers

    /** Pixel width and hight of target image. */
	public static final int BARRICADE_WIDTH = 30;
	public static final int BARRICADE_HEIGHT = 30;
}
